Anonymous Internet Discussion Forum



  Category:

Virtual Reality




### You are viewing a page indexed by search engine. All comments on the topic are put together without order and may be confusing to read. To see organized discussion click here. ###

Ideas For A possible Virtual Reality System

Matrix is superficial: e.g. some forms of information integrate with real material existence. Unless you believe the world is an illusion. 'Lenses' is one 'aesthetic' of 'parser function' This plugs into most obviously scenario editing as a parser tool, which correlates with user-level applications such as preference-based systems, enhancers, and 'lenses' For example, categories can be used to describe 'spaces' with 'functions'; then there are 'applications' for 'objects' hence 'systems' for 'perceptions'; Using a little imagination, this plugs into various technologies and modes of using space for functions. This seems to go along with 'gamification' Secrets are not just informational or fictional, they are structural, and ideas about realism may be instructive in this. There can be conventions of history, modality, and pleasure. Microfiction has potential not just for advertising, but for mediating the quality and reference structure for personal interface. An aspect of this is to perfect haiku and other forms so that very generic interfaces can 'inspire' and 'stimulate' the interface user. Ideally microfiction would do systems things for systems people, emotional things for emotional people, dynamic things for dynamic people, etc. There is a huge potential for ideas here. One aspect of the contingency involved in the outer and inner concepts of object is the role of the media citizen. The media-nature of citizens can be standardized even when it is complex, creating standards of media which can be used as meta-tags and points of reference for institutions and reward systems. There is potential for the significance of information as a 'locator-process' which defines the 'medianatural' or parser-landscape for the object in the electronically integrated landscape. In other words, impressions of this object may also imply impressions of the media / parsing / metaverse context in which it is situated. These associations can be 'vastly contingent' and 'vastly mediated'. In other words, the inner and outer aspects of object can be aspect of travel for the virtual player It might help to realize how much an individual object is "like a brain". This is the trans-personal computing paradigm. One "accessory" concept is that outside of the virtual reality metaverse are computing objects which still have meaning in the real world. Because data will be accessed and have a sensorium even without full immersion, there will be a capacity to add significance to daily activities / modes / modules "outside of the web"--- think of how significant for example a stylish coffee maker looks, then do the same thing using virtual properties ala sensorium. More significance perhaps, in some designs. Some sort of database or public organization should culture concepts of secrets that feed into public-based concepts of reference. This inevitably serves to reinforce public concepts of reality---"public" is the new reality. One major example is the short qua intellectual writings from the game Morrowind. Older examples must exist too. These can be distinguished into categories, which attempt to be as broad and as enticing as possible. Intuition should be the primary road, whenever possible---"information wise" If "virtual status" does not scale to consumerism, it is possible that useful information can be used as a basis for a transcendent system, whenever it is possible to give interesting perksAlong the lines of the future ascetic-epicure paradigm, which follows basically from Zen consumerism, corporations and individuals can cultivate non-human sensations that are not base or degrading, but instead consist of tasteful, even spiritual sensations of everyday objects, trans-object perceptions, and even fantasy sensations gleaned from personal tastes, meta-tags, etc. In this respect it is possible to see that the Matrix might be superficial, although information is the metaphorMajor websites can be used to generate functional categories of majesteria for new virtual reality projects; this can be arbitrated by the creative role of the parser (i.e. translating pages until they do not have copyright control). Some examples of pages to use include archdaily.com and aldaily.com[1][2] A computer could be developed that has sensations on its own, reducing the burden on the individual to have good healthy habits Generally, there should be a broad and complex approach to the relationship between interface culture and visual culture "Index" is the metaphysics of a virtual reality system, as some have surmised; a symbolic role for indexes should be developed that coordinates with the logo-typical function of applications tools One aspect to consider is the role of systemic grammar in forming structured experiences---roles should be developed for expanding known concepts of systemic grammar in order to coordinate adequate concepts of a broad range of psychological or systematic ideas. For example, consider that math should be a 'quality', and things like cabbalah and constructivism should be 'processes': generally everything translates as an aesthetic, importantly:: Virtual reality systems might be evolved to include 'time travel' as a standard function, which coordinates in perceivable ways with real government interfaces to create 'grey areas' as check points which serve special smoothening psychological functionsIdeas For A possible Virtual Reality System





Expand a current thought with...

References:

1. http://www.archdaily.com
2. http://www.aldaily.com


copyleft © 2011 explore-ideas.com - About - Terms of use